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Usef Farahmand logoUsef Farahmand
Stand Tall logo
ActivePersonal projectGame · Android

Stand Tall

About the game

A strategic tower defense game for Android where players defend a symbolic cypress tree against increasingly challenging waves of enemies.

Problem

The goal was to build a tower defense game with a distinctive central identity — rather than defending a generic base or flag, giving players an objective with real symbolic weight, backed by systems that could scale to dozens of levels and enemy types without becoming unmanageable.

Solution

Designed and developed Stand Tall in Unity around a custom wave generation system and a dynamically growing climbing path for enemies, supporting around 10 enemy types across roughly 50 levels, with progressive difficulty, a tower upgrade system, save/progression via Easy Save 3, and English/Persian localization.

Game details

Release date
Jun 2025
Status
Active
Genre
Game
Type
Personal project
Platforms
Android
Target Audience
Mobile players who enjoy strategic tower defense games with progressive difficulty and a distinctive theme.
My Role
Game Developer — game design, gameplay programming, wave and enemy systems, tower and upgrade systems, save system, localization, and Android optimization.
Duration
2 mths

Technologies & skills

Lessons Learned

Building the wave and enemy systems data-driven from the start made it far easier to balance difficulty and add new content later, and centering the game around one strong symbol (the cypress) gave the whole project a clearer identity than a generic defense objective would have.

Images & videos

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